Showing posts with label writing. Show all posts
Showing posts with label writing. Show all posts

Thursday, February 23, 2012

What Were You Expecting?



Current Reading: The Return of the King

Inspirational Quote: "Well, that... happened." -- Johnny Blaze, Ghost Rider.

I went with Telemachus to see a movie on the weekend. We saw "Ghost Rider: Spirit of Vengeance," or "Nicholas Cage acting crazy with his head on fire."

It wasn't good.

But the important point here is that I wasn't expecting it to be good. If I want good, I'll go rent The King's Speech. What I expected was flaming special effects, and Nicholas Cage chewing the scenery like a rabid, fiery pirhana*. I got those things in spades, so I walked out of the theater entertained and feeling my money was well spent.

Character? Plot? Theme? Sure, I suppose they were in there. You know, something to connect the action set-pieces and provide some sort of motivation for the Cage-craziness so wonderfully on display. But really, those parts of the movie were so pathetic that I'd not be surprised to discover they were afterthoughts cooked up in the editing room.

"We have some amazing footage. What story can we make out of it?"

Like every piece of entertainment, though, you can learn something from Ghost Rider.

It's about expectation. If I crack open a book with a cover that shows a ninja fighting a dragon and back-cover copy proclaiming a tale of the intrigue surrounding the ninja infiltration of the dragon palace, I do so with certain expectations. Foremost among those is that somewhere in the succeeding pages, a ninja will indeed fight a dragon. I'm also expecting a certain amount of covert action (otherwise, why have ninjas? (although, let's face it, everything should have ninjas), and a fair bit from the fantasy bestiary.

What I'm not expecting is a cross-species romance. Nor an alien space-ship exploring the universe, a re-telling of the battle of the Alamo, a treatise on the finer points of law with regards to wine handling, or any comedy in which walruses play a chief part.

I'm not saying you can't include any of those things. Go ahead. I love surprises. Just make their inclusion good, logical and sensible (as much as such things can be). Make it REALLY good though. You've just upset my expectations, so you'd better replace them with something even better. Otherwise, I'll walk away from your story unlikely to seek out your next one.

Now if Ghost Rider actually had a coherent emotional character arc and a solid plot that illustrated a thought-provoking theme, then I'd have walked out of the theater with my mind blown, because the movie would have exceeded my expectations in a completely unexpected way.

It didn't, though, and that's just fine. It gave me what it said it would and by that measure, it succeeded.

My point is this:

Every audience member has a set of expectations in place when they decide to take in a piece of entertainment. If you fulfill those expectations, then you've succeeded with that audience. If you exceed those expectations, give them a rich story of intrigue and heartbreak set in the palace of the Dragon Lord on the eve of the ninja uprising, you'll have an audience that will come back eager for your next piece.

* Bonus: Christopher Lambert (Highlander) shows up briefly, and yes, there's a beheading involved.

Thursday, December 8, 2011

Ulysses Plot Peeves: "Padding" or, "The Breakup"

Current Reading: The Bible Repairman, by Tim Powers

Inspirational Quote: "It is better to have loved and lost... Ah, forget it. Give me two beers." -- Me, I guess.

Dear Scribe;

I'm a reader. You're a writer. For the most part, it's been a good relationship. We've had some great times. Remember Chapter 3 of Massive Zombie Death Parade? When Redd Meat decided to clear his block with the customized lawn trimmer and the improvised flame thrower, only to discover that the noise and smell attracted even more undead? I'll always remember that. You kept me up nights, and I love that in anyone I take to bed (to read).

But lately, I just haven't been feeling it. I'm sorry. I hate to tell you this, but I think any relationship has to be built on honesty if it's going to last. So.

It's not me. It's you.

I got into this relationship because I thought you could fulfil my need for a good story. I thought you could excite me, satisfy my desire for a great character and a terrible situation that forced him to struggle every moment, only to have his struggles make everything worse. It started out wonderful. I couldn't wait to riffle through your pages, to soak up every word. But somewhere around chapter 5, we lost the magic. That was when you went into that long passage about Redd's brother, who'd been a Marine before but had been killed by an IUD in Hackysackistan. That was a great bit, and I shed a tear when he realized his first foray into unknown territory was going to be his last, that although there was no risk of pregnancy, there was also no possibility of escape.

But what did it mean? What did it have to do with anything? I spent all 20 pages of chapter 5 wondering how Dedd Meat's death would inform Redd's story, how it would change or at least explain some of his actions. But it didn't. It was just there. A one-night stand which both parties quickly forgot.

How could you do that to me? I put myself in your hands. I trusted you. You promised me a story, and I thought chapter 5 was part of it, but it wasn't. It was just a fling. It didn't mean anything. I suppose I could have overlooked it, but then in chapter 7, your have that bit where Redd goes out to get some groceries, kills a couple of zombies and gets back to his hidey-hole with a crate of twinkies and the last ripe tomato in the city. The presence of the supplies didn't trigger any catastrophe. The trail of bodies he left behind didn't lead the wild dog pack to his door. The whole episode changed nothing in Redd's world.

Do you even know how wrong that is? Do you understand how you cheated? All those words didn't mean anything! The plot didn't move an inch! At the end of those passages, I was right back where I started. I'd wasted 60 pages of my life on something that was going nowhere.

How could you do that to me? You know that every scene has to have a point. You know that every scene has to change the direction of the story, that it has to make victory more unlikely, survival less certain. You know every scene has to challenge Redd's principles, and force him to sacrifice one thing in order to obtain another! You know all this, and yet you ignored it. For what?

Well, I've had enough. That's the last time you disappoint me. I'm putting your work down, and I'm not picking it up again unless I have to dust under it. I've had it with pointless diversions. I've had it with padding that seems to serve no purpose beyond elevating word count. You led me on. You were all promise and no payoff.

So I'm leaving. Good-bye. You can have your bookmark back. I'm going down the the bookstore and I'm going to pickup that vampire novel, "Dusk," that all the kids are going crazy over, and we're going to have a wild time together while I forget all about you.

Sincerely, your Ex-reader.

Sunday, November 6, 2011

Ulysses Plot Peeves: Pass the Idiot Ball!

Current Reading: Techniques of the Selling Writer, by Dwight Swain

Inspirational Quote: "Genius may have its limitations, but stupidity is not thus handicapped." -- Elbert Hubbard

I've mentioned this before. I'll mention it again. And probably again. And again. Because if repetition causes just one writer to avoid this pitfall, my time on this Earth will have been justified.

Plot-Induced Stupidity occurs when the characters in a story do something that no thinking being in their right mind would ever do simply because the author has decided that the needs of the plot outweigh the needs of common sense. Characters will forget what resources are available to them and ignore previous experiences, all so that the author can move from point A to point B on the plot diagram.

Here's a perfect example: The Fellowship of the Ring. Earlier in the story, Gandalf summons Gwahir to save him from his imprisonment atop Orthanc. But then the wise wizard drops a bucket of I.Q. points and decides that a perilous walk into the enemy's stronghold is the best way to bring an end to the peril facing Middle Earth.

Idiot. That flash of brainlessness got hundreds killed, including himself (even though he got better).

I'd love to present an example from Massive Zombie Death Parade, but really I think I'd have to work way too hard to improve on Tolkien's fine example. And it just ain't worth the effort.

So, if you're a writer, please do your readers (and me) a favor. Remember the Principle of Maximum Character Effort: Every character wants something, and if it's important enough to be in the story, it's important enough for them to hold nothing back in their efforts to achieve it.

If you've got a situation where your plot says a character must act in a certain way, but that character's intelligence and resources make it more likely they'll act in some other way, then you've got a problem.

The problem is either you've got the wrong character for your plot, or you've got the wrong plot for your character. Say Redd Meat used to be a special forces weapons expert, but your story requires him to be unable to shoot an approaching zombie because he's not sure how to fire a pistol.

Yeah. I'm done reading now. You've pretty much trashed my suspension of disbelief, and honestly, I'm a little insulted.

This isn't to say you can't handicap your characters in order to make their stupidity believable. Robert Ludlum elevates this to an art when he gives super assassin Jason Bourne amnesia on the very first page of Bourne's very first book.

I'll let you get away with it if you're as good as Ludlum. Otherwise, I'm closing the covers and we're done.

Maybe Redd's been partly blinded by some chemical the Military dropped on the city in hopes of dissolving the undead. In that case, a weapons expert with a bogus aim makes perfect sense.

There is always room for extenuating circumstances.

Sometimes, when you're writing, you've got to trust your instincts about the character. If they wouldn't take action A, which is called for by your sense of plot direction, what would they do? The answer to that kind of question can often lead to some very interesting places, sometimes more interesting places than action A was going to take you.

On the other hand, if action A is really cool, maybe there's a better character you could use to run your plot. Instead of a weapons specialist, make Redd a cross-eyed hairdresser, or an Imperial Stormtrooper, neither of which are known for their facility with weapons.

This doesn't take into account stories where the character is actually meant to be an idiot. Maximum Character Effort means maximum for that character. If Redd's color blind, he's going to have some trouble jump-starting a car with red and green wires. If Redd's a moron, he's as likely to shoot himself as the approaching zombie, which makes me wonder how he got this far, so you've got to be careful.

So, summing up: Dumb character acting dumb for plot's sake, okay. Smart character acting dumb for plot's sake, not okay.

Next up: who knows? I'll go read some more. I'm sure something will occur to me.
Or not.
Life's a crap-shoot.

Friday, October 28, 2011

Ulysses Plot Peeves: If I Said You Had a Beautiful Body, Would You Do Nothing?


Current Reading: Techniques of the Selling Writer, by Dwight Swain

Inspirational Quote: "We are plain quiet folk and have no use for adventures. Nasty disturbing uncomfortable things! Make you late for dinner!" -- J.R.R. Tolkien, The Hobbit.

I read a fair bit, although nowhere near as much as I'd like. I also read a fair number of manuscripts as part of belonging to various critique groups. So, from an avid reader to those who (like me) aspire to write well, I present:

Ulysses Plot Peeves.
These are things I keep coming across that really string my bow.

To illustrate them, I'll refer to a fictional work of fiction (uh... what?) entitled "Massive Zombie Death Parade," Starring Redd Meat.

The first is the PASSIVE PROTAGONIST.

These are the guys (and gals) who don't do anything. They're the dull eye of the storm while things happen all around them. They don't cause anything, they just suffer the effects.

Redd Meat is walking down the street (hey! A rhyme!) and he sees a zombie trying to drag a still-living victim from a car. A few minutes later, he passes an alley and attracts the attention of a zombie horde which chases him (very slowly) into an abandoned apartment building. He barricades the door and waits until the zombies lose interest. Then he leaves to see if there's any pizza left in the restaurant across the street.

So far, I find MZDP undeadly dull. As a writer, I just want to show you this cool zombie world I invented, so Redd's a tourist. He doesn't actually DO anything. He just sees and experiences a lot of stuff that's really interesting.

Except it's not.

As a reader, I don't care. I don't care about Redd because he's not interesting. I don't care about your world because my tour guide is boring. I'm not involved in anything that happens, so I'm going to put down MZDP and go read my horoscope.

It's not enough for a character to be a Reactor either. A Reactor is someone who reacts to everything. The car incident? Horrible! Redd recoils! Zombie horde? Terrifying! Redd runs! Reactors are the Scream-Queens of the literary set, without the skimpy costume. They're fun for a minute, but any story you try to build on them is going to collapse before the end of the first act.

For a character to be interesting, I believe they've got to do SOMETHING. They've got to be proactive. For them to be proactive, they've got to WANT something, and be willing to go to exciting extremes to get it in every single scene... because a story is all about the getting, or failing to get.

Let Redd want to save the car victim, the only other living being he's seen in a week. Let him want to off both the zombie and his victim/soon to be comrade because his hate of the walking dead verges on the pathological. Let him show his determination and THEN you'll pique my interest. You'll capture it by making it almost impossible for him to get what he wants. Instead of having him just wait until the zombies leave, force him to escape. There's a window, but he's on the twelfth floor, although he might be able to make it by jumping from balcony to balcony. The only other way out is crawling through the space between the drop ceiling panels and the real ceiling, right out over the milling horde.

Either way, he's going to take action, and that action is likely to be dangerous, and I'm going to keep reading even though it's three a.m. and I've got to be up for work in 4 hours.

So, summing up: Don't be dull. Give me a character who wants something and goes after it.

Next, I flog a dead (not undead) horse: Plot-Induced Stupidity.

Sunday, October 23, 2011

A Fiction Writer's Tool Wishlist

Current Reading: The Bible Repairman, by Tim Powers

Inspirational Quote: "At each increase of knowledge, as well as on the contrivance of every new tool, human labour becomes abridged." -- Charles Babbage

In order to be a writer, you really only need two things: something to write with and something to write on. But on a certain level, that's like saying all you need to be a brain surgeon is a patient and a sharp knife. It's a pretty high-level view of the situation.

I'm not saying the better your tools the better your results. Results all come down to skill and knowledge, and you can't get them from tools. I've often said that the test of the artist is his (or her) use of an imperfect tool.

But using a good tool can make getting better results easier.

When it comes to writing, the current tool of popular choice is a word processor (although there are those out there who still prefer freehand, and typewriters have not yet gone the way of the Dodo). Writing and editing with one are easy. But I find that as wonderful as they are for WYSIWYG presentation, and as terrific as they are for a broad range of documents, they really aren't designed with fiction production in mind.

I use Microsoft Word in my day job, and I create some pretty nice technical documents. I can keep track of tables and figures and refer to different sections, documents and URLs. I can create indices and tables of contents and control the layout so that documents come out ready for binding.

However, when I sit down to wrestle with the Magnus Somnium, none of that helps.

For my fiction, I use Libre Office (it used to be Open Office before politics and economics tried to run on the same track in opposite directions). It's a like Word, but... well, it's like Word.

I'd like something better, please. Something that makes my work easier.

Here's my wish list for fiction writing software:

1. The production of words has to be its primary function. So it's a word processor foremost. Some of the usual features are things I don't need, I bet, like tables and lists (but that might be just me).

2. WPs are really good at breaking down text into sections and subsections with headings. I want to break down my manuscript into scenes, and then...
a) I want to be able to group them into chapters and/or acts, or books or some kind of higher structure.
b) I want to be able to move them around, change their order or placement in the manuscript.
c) I want to be able to mark them as unused, so that I still have the work, but it doesn't show up in the manuscript or word count.

3. It'd be nice to be able to track characters and settings, to ensure consistency whenever they're described and as they evolve (in scene 12, she's got a cut over her left eye. A day later, in scene 18, why is it over her right?). I've got NO idea how you'd pull this feature off without magic.

4. I want to be able to create different versions of my manuscript. I work with software, and I'm familiar with CVS and other versioning systems. I'd like something like that for my work. It wouldn't be as complex as software versioning because we're usually dealing with only one author and wouldn't need the "check out/check in" operations. You load up your current version, make some changes and save it. The changes for this version are tracked. When you've finished your draft, you give it a "draft number," and all the changes are locked in. All subsequent changes are made in reference to that draft number. This way, if I decide I like last Thursday's version better than today's, I can just jump back to Thursday's version and work from there. At the moment, I accomplish this by tacking the date and a draft number onto the file name, but it makes it hard to find the draft I want to backtrack to.

To say nothing of littering my hard-drive with files.

5. Other stuff. I'm a user creating requirements for a software system. As such, I reserve the right to make ad-hoc demands, change my mind, define everything as a priority and insist that it be ready for testing by the end of the month. Oh, and I might arbitrarily slash the budget, reassign people to other projects, demand hourly updates, and schedule customer demos of unfinished features without your knowledge.

But that's okay, right?

(image from here)Link

Tuesday, October 18, 2011

In Defence of Books About Writing

Current Reading: The Bible Repairman, by Tim Powers

Inspirational Quote: "A writer is somebody for whom writing is more difficult that it is for other people." -- Thomas Mann

One of the criticisms leveled against books on writing, frequently by writers themselves, is "You can't TEACH art."

It's a blanket statement and an absolute. I can't argue with it. I can give you a paintbrush, but you're not going to paint Da Vinci's 'The Last Supper.' I can give you a guitar, but you're not going to play the Beatles 'The White Album.'

But on the other hand, if I plunk you down in front of Vermeer's 'The Music Lesson,' or put Fleetwood Mac's 'Rumors' on repeat, sooner or later you're going to learn something about painting or about music, about how it's done.

Count on later. Imitation is the sincerest form of flattery, but it's a slow way to learn.

If someone comes along and shows you how to use the brush, how to mix paint, how to create texture and depict light and draw the human form with some degree of accuracy (not required for Cubism, BTW), then your learning time will be considerably shortened. Those are valuable skills that can be applied not just in recreating an Vermeer, but in painting a Chagall or even something wholly original. Learning them will do more for your development as an artist than taking a magnifying glass to any number of Vermeers.

The same is true of writing. And by writing, I mean more than just putting correctly-spelled and gramatically-used words down on paper. I mean writing something compelling, something that readers want to read. I've read the Great Gatsby, and the Lord of the Rings and Watership Down and The City and The City, and Pinion and... well, there's a partial list to the left. I've read a fair bit, and after all that, I can honestly say only this:

I don't know art, but I know what I like.

If you can read these books, or other books, and absorb their lessons on technique and construction and rhythm, then congratulations. I hope you will use your genius for niceness instead of evil. I, however, am a bit thicker. Ideas don't readily penetrate my skull. I appreciate having someone peel back the skin and show me how the muscles work. Books on writing do that for me. It makes it easier for me to go out and bring some life to my own creations.

I believe I'd be a fool to denigrate or ignore anything that makes me think about what I'm doing and that gives me some ideas about how to do it differently (possibly even more effectively).

Book Report: Writing Fiction for Dummies, by Randy Ingermanson and Peter Economy


Writing Fiction for Dummies, by Randy Ingermanson and Peter Economy

Note: For the first time ever, I am including a link to my local (relatively) independent bookstore. I didn't even know they had a web site, which shows that sometimes I just don't THINK. Support your local indies, folks.

Anyway: you'd think after all the entries I've written here and my own tiny successes in the publishing arena that the last thing to open my wallet would be a title like this.

There are two schools of thought on fiction textbooks:

1) Don't read them. Go straight to the source. Read good books. Study how others do it. Imitate. Practice.

2) Read them. These people have been down the road and seen the sights and made the wrong turns and stopped at that hole-in-the-wall that looked promising but served cold Campbell's soup. They likely have a few things to say that'll resonate and cut a few miles off your own journey. Also: it's easier to learn if you're being taught.

Obviously, I belong to the 2nd school. Take from that what you may.

So why a book that insults me from the cover? Because it's done by this guy. That particular article inspired a few thoughts and raised a few questions, so I thought I'd see what else he had to say.

This book presents a real, fundamental, mechanic's view of story construction. I use the term "construction" intentionally, as the techniques he and his co-author present are practical, simple and functional. How do you make a character interesting? How do you put together a scene? A story? They show you ways and provide numerous illustrations of the principles at work in a selection of novel excerpts. If you follow their advice, you will finish with a working story.

Of course, it may not be a good one. That's where art comes in, and skill and practice. You can't get those out of a book.

I found this book quite insightful because it concentrated on how to create certain effects, how to structure scenes and acts, what things can be done to draw in a reader, to control pacing and ensure that the ending is satisfying. You have to bring your own art, but if you've got that, then this book will give you a few ideas about what you can do with it.

Ulysses Rating: 3 - I enjoyed this.

Monday, March 7, 2011

Accepting Rejection


Current Reading: Love's Labour's Lost, by Bill S.

Inspirational Quote: "I could write an entertaining novel about rejection slips, but I fear it would be overly long." -- Louise Brown

Whether we know it or not, whether we acknowledge it or not, we artists (writers, actors, painters, sculptors... whatever) hate rejection.

Art is a fundamental attempt to communicate with others and to be told, implicitly or explicitly, that we have not done that well enough to reach our intended audience is a blow to the ego. Compassionate human beings attempt to soften rejection where they can: "Not right for us." "It's good, but it's not as good as the other 400 submissions we received this month." But you can't really soften rejection. It's like softening granite.

Like granite, and feldspar, limestone and all that other bedrock, rejection is a part of life. Not every door is going to open at the first knock.

So, what can you do?

Develop a thick skin. Read your rejections as "not yet," instead of "never." Hope. Believe. Learn. Practice. Work.

And content yourself with the realization that sometimes rejection is editorial policy.

Tuesday, January 25, 2011

The Means to Meaning

Current Reading: The Complete Idiot's Guide to the Psychology of Happiness, by Arlene Matthews Uhl

Inspirational Quote: "We breathe. We pulse. We regenerate. Our hearts beat. Our minds create. Our souls ingest. 37 seconds, well used, is a lifetime." -- Edward Magorium, Mr. Magorium's Wonder Emporium (written by Zach Helm)

Words aren't worth much. They're about the only things you can still buy at a few cents a pop. And if you look at the straight economics, you'll see that supply greatly exceeds demand.

So why are there so many words? Why do we go through so much trouble to find the right ones when, really, the right ones are worth pretty much exactly the same as the wrong ones?

Because words are priceless, really. They are one of the most eloquent ways we connect to each other, they are the way we convey experience and knowledge and insight and all those things that raise us above the level of animals, that mark us as unique individuals.

The right word in the right place can change a mind. The right word at the right time can fortify a heart and turn despair into hope. We produce so many words in the belief that somewhere in all that verbiage is a collection of them with the power to affect another human being.

"Although the truncheon may be used in lieu of conversation, words will always retain their power. For words offer a means to meaning, and for those who will listen, the enunciation of truth." -- V, from "V for Vendetta," written by Alan Moore.

I've never heard (sorry, I've only ever seen the movie) the point made more beautifully than that. Words have the ability to inspire, to open the mind to the vistas of the possible, to reorder our perspective and make us see new things in new ways.

So, in a celebration of that, I present a handful of movie clips that contain words I've found inspiring. If you've come across clips, passages or other collections of words that have stirred your blood, please leave them in the comments.

William Wallace's speech stirring the pride of his countrymen in Braveheart...


Henry V giving courage to his men before the battle of Agincourt. Although the filmed version is dramatic and moving, it is an edited version of the one that appears in the play.


I stumbled across this recently, from the movie Rocky Balboa. Unfortunately, I can't embed it, however, the link is worth following. "Life is about how hard you can get hit and keep moving forward."

And, last for no particular reason, Red's words from the Shawshank Redemption...

And now, if you'll excuse me, I have to get busy livin'.

Sunday, October 24, 2010

Action Scenes

In a truly staggering moment of genius, I scheduled this post and the "Reaction Scenes" post in the wrong order. Thus we have reaction before action, which may be fine for Blogger, but is going to seriously mess up physics. The laws of causality should never be tampered with, folks.

In the post on scenes, I broke them down into two kinds: action and reaction.

Action scenes show the point of view character trying to change the direction of the story. They begin with a goal, and end with that goal either achieved or lost.

Goals:


A goal is a simple, short-term objective. Don't confuse it with motive. A character's motive is a long-term desire, likely the focus of the entire novel. Winning the hand of the princess is a motive; getting into the castle where she's imprisoned is a goal. Bringing down the syndicate is a motive; discovering who controls the mob is a goal. A lot of project management guides focus on goal setting and lay out criteria for good goals. If I adapt their philosophy to the goal of a scene, I'd say it has to be:


Specific: I think what the POV character wants has to be clear to the reader going in. The prince wants Rapunzel to let down her hair.


Measurable: A reader ought to be able to tell, when it's all over with, whether the character achieve their goal or failed. Either the hair drops or it doesn't.


Achievable, Realistic: The character has to stand a reasonable, although slim, chance. If he keeps his voice down, he should be able to attract Rapunzel's attention without waking the ogre guarding the castle.


Timely: I don't think a scene should drag on forever. Nor do I think it should be over too quick. The goal should be something the POV character wants and could achieve in the near term. The Prince has to get Rapunzel out of the tower before the ogres eat her for dinner, and by the smell of things, someone's already heating up the cookpot.


I'd also throw in another criteria:


Staked: In order for the reader to invest in the scene, they have to have some understanding of the consequences of the character's success or failure. If the Prince succeeds, Rapunzel lives. If he fails, she dies.


I believe it's vital to get the goal right because so much that follows depends on it.


Conflict:


Once the character has a goal, there has to be some obstacle throwing his/her achievement of it in doubt. Without opposition or obstacles, the scene has no drama. "Rapunzel lowered her hair," is not a dramatic scene. It's a sentence, and not a very interesting one. "The Prince called to Rapunzel, but she could not hear because the window was shuttered," isn't a scene either, but it's the start of one. There's a goal and an obstacle which throws the success of the POV character into question.


Butcher believes that opposition ought to be in the form of another character. I can understand that, because character interactions are always the most interesting. I don't necessarily believe that's something I can pull off all the time, though. I have a subplot in the Somnia Secundus where the protagonist has to solve a puzzle. The obstacle is the puzzle itself, not another character. I like to think the scenes involving the puzzle are dramatic, but I'd be foolish to believe they come close to matching the drama of scenes where the protagonist has to deal with opposition from other characters. It is far more interesting to have the Prince convince an ogre to open the window than it is to have him attack the shutters directly.


Setback:


Here's the payoff of the dramatic scene, the resolution. Ingermanson insists on calling this the "Disaster," and I can see his point. Butcher points out that a dramatic scene can have four possible resolutions:


1) Success -- The character succeeds. Yay. We're done. How boring. This outcome really ought to be saved for the final confrontation of the book: the climax. Even then, the only drama for a scene that ends in success comes from establishing before hand that success is only remotely possible and is going to be achieved at tremendous cost.


2) Success, BUT... -- The character succeeds, but has set off some unintended chain of events that is going to make things much, much worse going forward. Rapunzel's hair made so much noise coming down that all the ogres are now alert. Getting out of the castle is going to be tricky. This is inherently more interesting and dramatic than success because it makes the reader question the success of the next step in the plan.


3) Failure -- The character has failed, and the goal has been denied. If they're going to act further on their motive, they're going to have to set a new goal and try something else. Rapunzel's hair has been hacked off. If the Prince wants to rescue her, he's going to have to come up with some other way into the castle. Failure is always more affective than success because it raises the question, "Now what?" in the reader. In the next action scene, the stakes are going to be higher and the chance of success slimmer. It's going to be more dramatic.


4) Failure. AND... -- Not only does the character fail, but that failure has made the situation worse. Rapunzel's hair has been hacked off and their whisper back and forth has attracted the attention of the hungry ogres. This is always the most interesting and dramatic outcome. you've put your character up a tree and surrounded it with alligators... and now you've taught the alligators to climb. "Now what?" has become, "What's left?" in the reader's mind.


Dramatically, the flow of a novel should consist of scenes with worse and worse setbacks until, at the climax, the reader believes the situation to be almost hopeless. At that point, success is surprising, welcome and emotionally satisfying, which is the whole point of the reading experience.


"Now what?" is the question that should be raised in the reader's mind at the end of every scene. Seeking the answer to that question is what keeps them reading. But it doesn't pay to raise questions without ever providing answers (Lost, anyone?). That just frustrates the reader and encourages them to put the book down.


I don't want that ever to be an option in something I write, so as a writer, I'd better answer it.


Next time: Reaction scenes.

Sunday, October 17, 2010

Reaction Scenes

In the post on scenes, I broke them down into two kinds: action and reaction.


Reaction scenes follow action scenes and show the point of view character trying to deal with the resolution of the action scene. They are prime places for a writer to bolster the reader's emotional connection with the character. They are ideally suited for slowing the pace of a story, introducing a pause in the action and allowing both characters and readers to catch their breath.



Like action scenes, reaction scenes have three phases.



Reaction:



The character has just experienced something of considerable emotional impact. There has been drama. There has been action. Human nature dictates that the first thing a person has to do is react emotionally. How does the resolution of the preceding action scene make them feel? Frustrated? Afraid? Enraged? Giving the character time to react to events is vital to making them accessible and sympathetic to the reader. The prince has discovered Rapunzel's hair is gone. There's no way in and he can hear the ogres stirring. He's crushed... it seemed so easy when he planned things out back in the safety of his fortress. He's also afraid because his sword isn't going to be much use against a family of ogres.



Dilemma:



After the character has had time to react, it's time to get over the past and concentrate on the future. The resolution of the action scene makes the reader ask, "Now what?" It should make the character ask the same thing. Only the character had better come up with an answer.



There should be several possible answers in the writer's mind, regardless of how many of which the reader will become aware. Each one should illuminate some aspect of the character's personality. Rapunzel's lost her hair, and the ogres are coming. If the prince is a coward, he could run away. If he's brave but stupid, he could stand his ground and try to defeat the ogres. If he's clever he might hide in the woods and pretend to be an army, running from tree to tree and shouting orders, hoping to frighten the ogres off. If he's a dare-devil, he might try to climb the tower without follicular assistance.



Decision:



The character chooses one of the options. Now they've got a new goal, and that leads us straight into the next action scene where the character will act on this decision. Will the character succeed with this new action? Likely not, but then what will happen next? The prince decides to hide in the woods and pretend to be an army. Ogres are dumb. They might fall for it. Of course, if they don't, he's wandering around in unfamiliar territory surrounded by ogres that know the terrain...



Unlike action scenes, reaction scenes seem to be kind of optional. To dispute Newton (does that make me a bad physicist, or just a writer who wants to be good?), not every action scene requires a full reaction scene. Sometimes, a few lines are sufficient to provide all the emotional connection the reader needs, and providing more carries us down from drama into melodrama. Sometimes, reactions, dilemmas and decisions can be implied with a few words at the end of the action scene and a true reaction "scene" can be skipped altogether.



As I said before, the flow of action and reaction scenes creates a rhythm in the story, shaping the pace and tone through how much emphasis is placed on each type. The hard part, for me, is learning to write this way, to think in terms of action and reaction during composition. Many times I look back on work I've done and have difficulty figuring out what the character goal for a particular action scene is. Without that, the rest of the scene lies lifeless on the page and I either have to rewrite it or kill it.



It's a lot of effort, but I've seen the technique work very well in Butcher's Dresden novels, Lake's Mainspring/Escapement/Pinion novels and even Yamamoto's work (and he doesn't even write in English). I recently wrote a short story as practice, concentrating on action and reaction scenes. It's the first time anyone in my writing group has told me they couldn't set down without finishing something I'd written.



So, you know... there's that.

Monday, October 11, 2010

Scenery

Current Reading: Metatropolis, ed. by John Scalzi.

Inspirational Quote: "If we make the analogy that drama is a language for presenting emotional energy and that, as a language, it possesses its own, unique grammar for the construction and presentation of meaningful dramatic actions, then it is not a very big leap to say that every dramatic film scene is analogous to a sentence, for like a sentence, the dramatic scene is the expression of a complete idea - a complete DRAMATIC idea. And like a sentence it is composed of a SUBJECT (the character driving the scene), a VERB (the central action of the scene) and an OBJECT or OBJECTIVE (what the character is striving for)." -- Billy Stoneking Marshall

I've been trying to learn how to write a good novel for a while now. A long while. They say the only way to learn is by doing, but honestly, I don't see how that can apply to activities like flying or alligator wrestling.

Fortunately, writing is not a life-threatening activity (although RSI is a constant danger). There's always something new to learn or discover. For a lot of my learning, I rely either on good books that demonstrate effective techniques, or on writers writing about what they think and how they work.

In the last few months, I've been learning about scenes. "Write in dramatic scenes" is an old piece of advice I keep coming across. But that advice demands some kind of functional definition of "dramatic scene."

A quick web search turns up all kinds of references to dramatic scenes. Most of them contain good information about types and flavors, but there's not very much out there about definition or structure. This was interesting, and Holly Lisle's discussion of scene contains a vital piece of information: scenes are about change. They start with the world in one state and end with it in another. But I think there has to be more to it than that. Five paragraphs describing the turning of the seasons is definitely about change, but I don't think I'd call it a dramatic scene. The drama is missing.

For a real understanding of the dramatic scene, it makes sense to look to the theater (since the western prose tradition arose out of Greek theater). Many articles about writing scenes for the stage contain valuable information and guidance that can easily be applied to writing scenes for a novel. Television writing, strangely enough, can also help. David Mahmet wrote a memo to the writers of The Unit that lays out in plain language everything a writer needs to know about writing the dramatic scene, but as Musashi said over and over again, "You must train deeply to understand this."

Drama is conflict. Conflict requires character. A character tries to move the story in one direction, while another character or force tries to move it in another. The scene ends with success for one side. The story changes. Jim Butcher's livejournal breaks it down very clearly. Randy Ingermanson analyzes it in detail. (I recommend you read those people, and the books they mention. They are both more articulate and more experienced than I.)

I've studied some good books, and I can see the dynamics they discuss put to practical use. It's a good model that propels a reader through the story with a dynamic rhythm, a rise and fall to the action, that I'd love to be able to emulate. To emulate, I must first understand... and this is what I understand:

Essentially, there are two types of scenes: action and reaction.


Action scenes show the point of view character actively trying to achieve a change in the story. They begin with a goal and end with either success or failure for the character.

Reaction scenes (Butcher calls them sequels) follow action scenes and, as may be obvious from the name, show the POV character reacting to the resolution of the action scene. They begin with that reaction and end with the character committing to the next course of action.

Butcher and Ingermanson refer to a novel's plot as being a flow of scenes: action, then reaction, followed by another action and reaction, each building on what went before and heading to the climax. The balance of time devoted to each has a huge effect on the pace of the work. Stories that consist of many long action scenes and few short reaction scenes create a breathless rush. Those that favor reaction over action are likely to be more emotionally intense and introspective.

I suspect all of this sounds rather cold and analytical, and out of place when discussing art inspired by passion. But it's a discussion of a writing technique, a way of achieving an effect that really should be no more out of place than a discussion of pointillism would be when considering the work of Georges Seurat, or a discussion of sentence structure would be when studying Shakespeare.

Art doesn't come from technique. Art comes from the application of technique.

Next time: Action Scenes.

Friday, September 17, 2010

What's Your Excuse?

I've never found writing easy. Honestly, there are times when I'll seize just about any excuse to avoid doing it.

I have a full-time job I don't enjoy. I have three children, two of whom are teenagers who have made some dark choices lately. Most of the time, I'm tired. A fair bit of the time, I'm so wound up by the actions of my children that all I can do is worry and hold in the panic and try to give my wife something to hold onto when she can't take any more.

When I'm looking for them, excuses to avoid writing are readily available.

But I have this thing I want. It's not for my kids or for my wife. It's a selfish thing just for me.

All the excuses are just a way of separating myself from it, of putting it off maybe until I'm lying on my deathbed and thinking, "I thought I'd have more time." I've been using my excuses lately (the new one is that I have a terrible cold that's making it difficult to think in complete words, let alone complete sentences), even though I've been feeling guilty about it.

For those of you who are like me in that respect, please go and read John Scalzi's take on things. I don't know what size boot he wears, but it's left an impression on my backside that seems entirely justified.

Sunday, August 15, 2010

Beginning Again

Current Reading: Coyote Horizon, by Allen Steele

Inspirational Quote: "I've seen worse things start off better, and better things start off worse," -- Me, in a philosophical mood.

For this, I wish you could follow along with me in the pages, but I don't want to do Mr. Steele the discourtesy of quoting a significant portion of his work. If you have read Coyote Horizon, or can be convinced to go out and buy it, please do, because I believe studying its structure will be very informative.

I was reading this in the tub this morning (I read in the tub a lot. Usually until the water gets cold). I've enjoyed Mr. Steele's work, starting with Labyrinth of Night a number of years ago, and I've particularly enjoyed his Coyote novels. It's hard science fiction, and I've found his tale of the first human colony both compelling and believable, so I've really been looking forward to reading the latest installment in the series.

This morning, while developing submersion wrinkles, I delved into the prologue. Unlike my earlier post, I'm not going to concentrate on the first paragraph, but on the prologue as a whole. Nor will I quote it verbatim.

The scene opens in front of a house on an escarpment. The first paragraph is a bit dull, although the first line mentions that it is the home of two former presidents of the planet Coyote. I didn't find it as compelling as I found the openings of most of the books I mentioned in that earlier post, but to this point, Steele has never disappointed me and the promise of another of his stories is sufficient motivation to hook me.

It's the second paragraph where the questions start cropping up: why is the POV character told to arrive early? Why is the house so inaccessible? What does she want that makes climbing to the house a reasonable action?

The main conflict of the prologue is introduced right away. It looks like reporter vs. mountain, but the geography is just a manifestation of the ex-president's desire to avoid visitors. It's actually reporter vs. ex-president, with an interview as the stakes. The reporter suffers two setbacks: her recorder is taken away, and the president side-tracks the conversation. Only when the reporter rises to leave (takes action) does she get her recorder back and permission for the interview.

She has achieved her goal, but the interview she gets isn't quite what she was hoping for. Her first question elicits an explanation of the forces active on Coyote and the pressures on its people. This is for the reader's benefit, although it doesn't feel like an info dump. It feels like the reporter is challenging the ex-president with these facts, daring her to make a statement or take a stand.

Instead, the reporter gets challenged instead. The ex-president points out a ship being built to explore Coyote's equatorial river, and lets slip that the expedition is causing some trouble for the ex-president and her husband (who is also an ex-president). Far from getting an answer to her questions, the reporter leaves the encounter with a whole new set of questions.

By the time the prologue ends, the reader knows something about the backstory, has met some of the main characters, and has broad hints about the coming conflicts likely to be triggered by the ship's expedition. It's an effective setup driven by a pattern of goal, obstacle, setback.

Sunday, July 25, 2010

Starting at the Beginning

Current Reading: Nothing for the moment. I'm on vacation and thinking a trip to the bookstore might be just the thing...

Inspirational quote: "He who chooses the beginning of the road chooses the place it leads to. It is the means that determines the end." -- Harry Emerson Fosdick

I having some trouble beginning. Not starting. Starting, I can do. But beginning and beginning well is a trick I have yet to master. As I said in a previous post, I think reading actively is important for a writer. I think it's foolish to ignore what's already been done.

And beginnings are important. Numerous agents, editors and readers talk about the importance of the first chapter, the first scene, the first paragraph and the first sentence. That's where we've got to hook the reader, to grab them and compel them into the story such that they don't want to leave until it's over. But how do you pull it off? What works?

Well, as with plots, I decided to turn to a selection of books I've read recently and really take a hard look at their beginnings. My thoughts are in italics... because, in my own head, my thoughts are in gray italics. Weird, huh?

Storm Front, by Jim Butcher:
I heard the mailman approach my office door, half an hour earlier than usual. Why is the mailman early? He didn't sound right. His footsteps fell more heavily, jauntily, and he whistled. A new guy. He whistled his way to my office door, then fell silent for a moment. Then he laughed. Question of why he's early answered and replaced by new question: What's so funny about his office door?

Mainspring, by Jay Lake:
The Angel gleamed in the light of Hethor's reading candle bright as any brasswork automaton. Exotic situation: angels and reading candles and automatons. Why is there an angel in the room? The young man clutched his threadbare coverlet in the irrational hope that the quilted cotton scraps could shield him from whatever power had invaded his attic room. Trembling, he closed his eyes. Reaction shows that this is unusual, terrifying, and we read on to find out why it's happening and how he deals.

Unseen Academicals, by Terry Pratchett:
It was midnight in Ankh-Morpork's Royal Art Museum*. Pedestrian place (museum) juxtaposed with an exotic city. The footnote here leads to a humorous aside about the city, its nature and government. It occurred to new employee Rudolph Scattering about once every minute that on the whole it might have been a good idea to tell the Curator about his nyctophobia, his fear of strange noises and, he now knew, his fear of absolutely every thing he could see (and, come to that, not see) hear, smell and feel crawling up his back during the endless hours on guard during the night. It was no use telling himself that everything in here was dead. That didn't help at all. It meant that he stood out. Introduction to an unusual character in a situation sure to cause him trouble. What's going to happen to push him over the edge?

Outrageous Fortune, by Tim Scott:
“Fuckers,” I whispered to myself as I looked at the small, pristine business card held lightly between my fingers. Reader wants to know what's on the card, and who deserves the expletive. On it were the words:“Don't you hate it when this happens?” Reader wants to know what happened.

Recovery Man, by Kristine Kathryn Rusch:
Jupiter filled the dome as Rhonda Shindo pressed the chip on her wrist to slow the express sidewalk. Exotic place with Jupiter, chips and sliding sidewalks. Reader wants to know where she is and why she's slowing the sidewalk. She glanced upward, always startled when the planet loomed so large. That night, Jupiter was sand-colored with streaks of brown. Sometimes it seemed redder and sometimes it had more orange. More of the exotic setting. Doesn't raise any more questions, but does put off the answer to the question the reader already has. Anticipation, delayed gratification.

Coyote, by Allen Steele:
This is the story of the new world. What new world? It begins not there, however, but on Earth, in the closing years of the twentieth century. Where? Is this based in reality? Have I already lived through the event to which he's leading up?

American Gods, by Neil Gaiman:
Shadow had done three years in prison. What for? He was big enough and looked don't-fuck-with-me enough that his biggest problem was killing time. So he kept himself in shape, and taught himself coin tricks, and thought a lot about how much he loved his wife. This is about the character, and raises questions about why his love for his wife occupied so much of his time.

So what can I get from all this? (Yeah, I know... seven books is a statistically useless sample from which to draw generalizations, but if one wishes to draw conclusions, one must do so on the basis of the available sample... 'cause anything else is just makin' stuff up).
  • Questions. It's all about questions. From the first sentence, each opening raised questions in my mind that I wanted to push into the next sentence to answer. The sentences that follow might answer that question, but often there's a bait and switch as though the author were saying, "You think about that for a moment. I'm going to tell you about this first." There's the promise of delayed gratification, of anticipation that propels me forward.
  • Often, the first sentence is short and punchy.
  • The openings above seem to fall into three different types:

    • Unusual event, or usual event that doesn't play out the way it usually does.
    • Exotic setting, or familiar elements in an exotic arrangement. Probably not a good idea to extend this more than a short paragraph before introducing a character or event.
    • An unusual character, or a character with unusual attributes.

A couple of interesting and similar conclusions can be found here and here.

At one point, I had what I thought was a beautiful beginning sentence for the Magnus Somnium: "It ended in fire." I liked it because starting a book talking about an ending really raises some questions, and because it book-ended (pun unintentional) nicely with the final line of the story: "The sun rose, and the new day began in fire." Unfortunately, the book now starts in another place that works much better, so I've lost context for the line.

Oh well, back to the writing board...

Sunday, July 18, 2010

Under Deconstruction

Current Reading: Outrageous Fortune, by Tim Scott

Inspirational Quote: "Four things, actually... well, four things and a lizard." -- David Tennant as Doctor Who (I can think of no better title for a blog than "Four Things and a Lizard).

First, a PSA:

Reader and all-around good egg S.L. Card points out a workshop notice for ReConStruction which may interest those in, around and capable of getting to Raleigh N.C.

And now, to what's been on my mind for a while...

I try not to give generic writing advice for two reasons:

1) If I'm so smart, where's my book? (It's coming... it's coming).

2) What I think makes perfect sense for me is not guaranteed to be sensible for someone else.

But if there's one piece of advice I accidentally gave that I really believe in, it's this: if you want to be a good writer, read actively. Don't just consume the printed word, but digest it. Make a note of the bits that affect you. If you're in love with a character, try to figure out what the writer did that made you fall in love. If there's a phrase or image that haunts you, try to understand what there is about it that makes it memorable. Once I've finished books, I go over different scenes and passages again, the ones that stayed with me after the cover closed.

Sometimes I even read with a notebook.

The Magnus Somnium is being stubborn. It drags in places and zooms in others. High points seem just don't seem to be as high as they ought. I think it's a plot problem, but in order to understand the fault, I first have to really understand plot and structure. This is handy as a guide. So is just about everything Jim Butcher says here. And I'm sure by now, if you write fiction, you've compiled a million of your own references.

But what does it all mean? I have trouble with moving from the theoretical to the practical, and I admit it freely. I love theory, getting lost in ideas which are perfect and flawless and inspiring. I also love the practical applications because that's where theory crashes into the real world loses all the bits that don't work. It's just the transition that mystifies me.

So I decided to take a look at a couple of books I enjoyed recently and examine their plot, see what happens when. I present the following because I hope it will be as instructive for you as it was for me. I apologize, as there will be spoilers (it's unavoidable... I can't talk about plot without telling something of the story).


Mainspring, by Jay Lake (324 pages)

Page 1: The Angel appears to Hethor and gives him a mission. (0%)

Hethor seeks advice about the mission.

Page 28: Hethor is expelled from his apprenticeship. (8%)

Hethor journeys to Boston.

Page 54: Interview with the Governor ends in prison. (16%)

Escape and time on the Basset.

Page 177: Crossing the wall, almost crushed by gears, loses his guide. (54%)

After confronting an antagonist, he spends time with the Correct People.

Page 289: The Airship crashes at the South Pole. (89%)

Journey under the pole with tests.

Page 316: Final confrontation with the antagonist. (97%)

Aftermath



Storm Front, by Jim Butcher (322 pages)

Page 4: Harry gets calls that result in 2 jobs. (1%)

Surveying the scene of the crime.

Page 30: Harry commits to investigating black magic despite the trouble it could cause. (9%)

Harry investigates the Lake House.

Page 76: Morgan delivers a warning. (23%)

Interviewing the suspects.

Page 168: The black wizard sends a demon after Harry. (52%)

Harry loses some hair and discovers his cases are connected. The antagonist's identity is revealed.

Page 262: Attack in the office. (81%)

Harry prepares.

Page 293: Confrontation at the Lake House. (90%)

Aftermath.



Now that I've seen how things are put together in the real world, I can start to draw a few conclusions:

  1. Both books use a ticking clock. If Hethor fails to wind the mainspring before a given date, the world ends. After he loses his hair, Harry has to find and defeat the black wizard before the coming storm arrives, or he'll die. Time is as much the enemy as the antagonist.

  2. Each book has a handful of significant incidents that mark turning points in the protagonist's progress. They're usually disasters, although they might not be recognized as such. They're separated by stages that lead up to the next turning point.

  3. (Turning Point) Books I like start off with an unusual event in the protagonist's life that gives them some purpose and forces them to act. This inciting incident might not be the result of the protagonist's action, but everything afterward will be. If it's not right on the first page, it's very close to it.

  4. (Stage) After that, the protagonist reacts according to their usual nature. In the first case, Hethor seeks knowledge and advice from his superiors. In the second case, Harry checks out the crime scene.

  5. (TP) Around 10% into the story, we have the first big disaster. Harry promises he'll solve the crime, but then is forced into a car and told that doing so would be a mistake. Hethor's thrown out of Master Bodean's house. Both these disasters isolate the protagonist. Hethor's lost his home. Harry alienates the cops.

  6. (Stg) The protagonist seeks the most simple and obvious solution to the problem. Hethor goes to the authorities. Harry pokes around the Lake House.

  7. (TP) Around 25% into the story, another big setback. Hethor gets his interview with the governor, and ends up in prison. Harry finds out the White Council is watching him VERY closely. The problem can't be solved the easy way, and trying to do so makes things worse. Either the problem is bigger and more complicated than they thought, or trying to solve it has created another, worse, problem.

  8. (Stg) The protagonist limps on, trying to solve the problem with a slightly different approach. Harry interviews suspects. Hethor becomes an apprentice sailor.

  9. (TP) Near the half-way point, something huge happens that changes the game. There's no retreat now, no surrender. Hethor crosses the equatorial wall to the mysterious southern hemisphere. Harry is attacked by a demon in his apartment.

  10. (Stg) The previous event has changed the world again. This time, the protagonist looks likely to fail and the consequences of failure become unbearable. During this section, the protagonist may gain allies, but they'll be lost or unavailable by the time we get to the next incident. Instead of being a follower, Hethor becomes a leader among the Correct People. Initially reluctant to use powerful magic, Harry cuts loose and discovers the black wizard's identity.

  11. (TP) 80% into the story, a final disaster strips the protagonist of all support and all hope. Hethor crashes his airship at the pole, without the Key Perilous or time to find it. Harry and his police liason are attacked in his office, costing him the last of his talismans and nearly exhausting his magic.

  12. (Stg) There's nothing left to do now, no choice, but to storm the enemy fortress/proceed to the goal. Hethor seeks the mainspring. Harry goes back to the Lake House.

  13. (TP) The climax happens anytime after the 90% mark. The clock runs out and the protagonist confronts the antagonist and either wins or loses. Hethor fights to wind the mainspring. Harry tries to stop the spell that will end his life.

  14. (Stg) Once the climax is over, so's the book. There are a few pages of cool-down, an aftermath or "where are they now," but it doesn't take up much space. It shows the reader how the protagonist's life has changed as a result of events.
Of course, not all books are structured like this. Literary fiction plays with structure all the time (although Racing in the Rain breaks down pretty similarly to the above), but commercial fiction seems to be built in the same way.

I know many of you who write will look at this and go, "that's way too restrictive. I can't write to a formula, or a skeleton like that." Fine. I'm okay with that. But are you sure you aren't already writing a plot similar to that above? It's a species of the 3-act structure, and an evolution of the Heroic Journey, which has been running through stories since long before Joseph Campbell slapped a label on it. As readers, we have certain expectations for stories. We look for certain milestones. A structure like the one above helps us meet those expectations, and give readers a satisfying experience. I think we ignore such things at our peril.

Monday, June 21, 2010

Current Reading: Outrageous Fortune, by Tim Scott

Inspirational Quote: "Thank you for sending me a copy of your book. I'll waste no time reading it." -- Moses Hadas

It's been six months since I consigned the Magnus Somnium to the tender mercies of the Critters writing group. When I offered up the work, I had 10 interested parties. That's a decent response, and gives me some high hopes for the effectiveness of my pitch, which will someday form the heart of my query.

However, in the six months since then, I've had only one of those readers actually complete the novel and provide feedback. Some have let me know that life had intruded and they wouldn't be able to honor their commitment within a reasonable time. I'm fine with that. Life makes its demands. Most of the others, however, have just dropped off the radar.

Unfortunate. I was hoping for some good critique.

It seems most readers, even motivated by personal gain, were able to put the manuscript down AND WERE NOT SUFFICIENTLY MOTIVATED TO EVER PICK IT BACK UP.

Or, if they did pick it back up, they didn't feel moved to critique it.

And, of course, this is critique of a sort. I want my work to be the kind that grabs and compels, not the kind that lies limp on the coffee table until the next cleaning day.

Obviously, I won't be able to achieve that by blogging about it...

Sunday, June 6, 2010

Ee!

Current Reading: The Fifth Elephant, by Terry Pratchett

Inspirational Quote: "I am thankful for laughter, except when milk comes out of my nose." -- Woody Allen

Laughter is one of the few invaluable things we can give each-other that costs nothing. What follows is intended as a parody of Conan that Robert Howard never envisioned. My gift to you. May it make you laugh.



The Temple of Ee

Zarek-Amun had just finished the pyramid temple’s six-hundred and thirtieth step and was looking forward to the last stretch leading down to the cracked stones and tangled creepers of the ruined city. It was a good day. Warm sun, nice breeze. His broom made a shush-shush-shush as it pushed dust, dirt and small stones off one step and onto the one below it. He smiled and pursed his lips to whistle.

That was when, with an incoherent shout, a barbarian crashed into the temple clearing.
Zarek stopped sweeping and propped his chin on the top of his broom. The barbarian was tall and broad, tanned and muscled. He glared dramatically and raised a sword that gleamed so brightly the light itself could have cut flesh. He opened his mouth, no doubt to shout some obscure oath from his homeland.

Zarek cleared his throat. "Can I help you?"

"Er." The Barbarian's sword wavered and he glare dissolved into a squint. He'd lost his momentum. "I'm Kor of the Northlands?"

"Is that a statement, or are you looking for some kind of assurance?"

"What?"

"I don't know if I can do much for you in the way of identity crisis counseling. The Temple of Self-Actualization is a couple of miles that way." Zarek pointed off to the east.

"Oh. Uh. Is this the Black Temple of Ee?"

Zarek looked up the long staircase to the temple proper, which sat squat and dark, covered with vines at the top of the pyramid. An enormous tentacled monstrosity had been carved in shiny black stone around the temple entrance. "I'm not sure. Let me go check."

The Barbarian lowered his sword and fiddled with the rough cord wound around the handle. Zarek propped his broom against the side of the staircase and made the long climb up to the temple. A font stood just inside the entrance, a black and bubbling cauldron from which a cup dangled on an old string. Zarek grabbed a drink. It was said that the water within oozed up from the deepest hells. It must have been quite a place, because the water was excellent and always cold.

"Who is that?" Echoed a voice from the inner sanctum. “A worshiper come to praise my dark majesty?”

“It's just me, lord.”

"Lord Ee, Dark God of the Netherhells, Herald of the Apocalypse, Beast of Ruin, I'll thank you to remember. A god is nothing without adjectival titles.”

“Of course, Great Ee.”

“I see we have a visitor. A worshiper?”

"A barbarian, lord," Zarek said, still sipping his water.

"Seeking to loot the treasures of the temple? Lay waste to the altar? Slaughter the priests? When I assume my dark dominion over the world, his suffering will be truly terrible."

Zarek emptied the cup and dropped it, letting it dangle from its string. Within his dark sanctum, the Beast of Ruin sighed.

"Fourth one this week isn't it?"

"Third. That other was a tax collector."

"Humph. I should have scourged his soul. Doesn't anyone believe in the separation of church and state anymore?"

“Modern times, Great Ee.”

“Modern times,” muttered Ee. “When I begin my black reign, I’ll show them ‘modern times.’ Tax collectors. Barbarians. Traveling salesmen. They’ll all know my wrath.”

“Yes, Great Ee.”

“Great and Terrible Ee, please.”

“Of course, Great and Terrible Ee. I’ll just see him on his way, shall I?”

Great Ee’s muttering echoed in the shadows of the temple. Occasionally, Zarek could make out arcane invective hurled against barbarians, tax collectors, traveling salesmen and small children who rang the temple gong and then ran away before anyone could answer. Zarek left the temple and made his way down to where the Barbarian still waited. Kor had sheathed his sword and was now delicately excavating one nostril with a pinky. When he saw Zarek's approach, he smiled and surreptitiously wiped his fingers on his leggings. “Ah. There you are. Well?”

“Still not sure.”

"Wait. Aren't you a priest?"

"Do I look like a priest?"

Kor looked down at his feet, then tilted his head to one side and squinted at Zarek. "You've got the robe and the scepter."

"Scepter." Zarek picked up his broom and shook it. Dust rose from the bristles in a cloud that made him cough. "Are you sure you’re not Kor the Nearsighted?"

"There's supposed to be priests here and naked ladies and heaps of treasure." Kor waggled his heavy eyebrows and grinned. "You know."

"I don't know about that," Zarek said. "We've got dust. And rocks. And a bit of dried mud that someone dragged in last week. I don't know why I bother putting out the boot scraper when nobody uses it."

"Could I go look?"

"Are your boots clean?"

Kor lifted first one foot, then the other. "Um," he said. "No. The forest is kind of damp, and there are lots of animals, if you understand me."

"Then kindly stay out."

"But..." Kor seemed to recall himself. His voice grew deeper. "I'm Kor the Northlander, the Warrior, the Reaver. I tread the jeweled thrones under my feet..."

"Fine, but don't do it here. I just swept."

Once again, Kor's fire faded. "Look. I'm here to pillage and slay."

Zarek smiled. "Oh, well. You should have said. I'm afraid we were pillaged last week, and it's going to be at least a month before anyone comes by who'd be worthy of a good slay."

"Really?" Kor's shoulder's slumped. "By the sons of..."

"Language, please. This is a temple."

"Right. Sorry. Look, is there anything you could do for me?"

"Well, I could point you to the Ancient Brotherhood of Soth Yogurt in the Forbidden Forest."

"They sent me here."

"Oh, they did?" Zarek gritted his teeth. Toth Azor was going to get an earful at the next poker game. "Well, then, have you tried the Eldrich Grotto of Murku? North side of the Dark Tower, fourth temple on the right."

"Is it worth the trip?"

"I hear the high priestess doesn't go in much for clothing."

Kor brightened. "Ah! A foul temptress?"

Zarek pictured the high priestess of Murku, mentally trying to reverse the ravages inflicted by eighty years of tending to an incontinent god in an unlit cave. "Something like that," he said. "You're half right."

"Wonderful! By Tigram's Ba... Sorry. Look, thanks for the help."

"Don't mention it." Zarek waved at Kor's retreating back.

The undergrowth rustled back into position and Kor's squelching footfalls receded into the distance. When silence once again reigned, Zarek-Amun went back to smiling as his broom swept dirt from the stones. It was a good day.

Monday, April 19, 2010

It's All Downhill From Here

Current Reading: The Great Gatsby, by F. Scott Fitzgerald

Inspirational Quote: "If you think you can do a thing or think you can't do a thing, you're right." -- Henry Ford

Things have not been going smoothly. Work is not a place of happiness, home life with two teenagers is often volatile, and the writing has been difficult. Last Thursday, one too many stresses made me feel helpless and lost and on the edge of despair. My short vacation to get some alone time had not worked out at all the way I had needed it to, and so my urge to run screaming into the night was checked only by the knowledge that sunset was several hours away. To kill the time, I mounted my bicycle and set off for a tour of the Kingdom.

Ithaka is not a flat place. A few million years ago, it lay under an ice sheet of significant depth, and when the sheet retreated, it dropped debris it had scraped up in its long march south. We've got hills. In fact, there is only one direction out of Ithaka that is not sloped, and it is occupied by a river, which is even less hospitable for bicycling, being deep and fast and cold. The largest hill is one I climb in my car every morning on the way to work. Those of you who live near mountains will hardly consider it a hill. Those who live in the prairie will wonder why it's not called a mountain. It's tall and steep and on this day, with a headwind, I decided I was going to ride up it.

Once upon a time, Penelope lived in a house at the top of this hill, and a 17-year-old Ulysses lived by another river some twenty kilometers away. I didn't drive. I did, however, have a ten-speed bike, a gorilla's legs and a teenager's hormones and so riding twenty kilometers and climbing a 200-meter tall, 30-degree slope to visit the woman of my dreams was no biggie. At forty-four, however, and with Penelope comfortably waiting behind me in the home we share, I lacked both the youth and the motivation I had in those times.

All I had was my determination: a desire to do something I was pretty sure I couldn't do, but wanted to do. The difference between success and failure was going to be a matter of will alone.

Bicycle riding has always cleared my head. It's the kind of moving meditation that martial arts practitioners tell me I should be able to achieve while practicing to take out someone's appendix with the ball of my foot. All the necessary meditation aspects are there: breathing, clearing the mind. The clutter of existence falls away pretty easily when you need all your energy just to turn the pedal sprocket one more revolution. Thoughts come easily, but slip through my mind without leaving a ripple behind. It's a wonderful state, a relief from stress that has the added benefit of a cardio workout. And I sweat so much I smell like a wet goat.

My point in all this, and I do have one, is a particular thought which struck me on the way up when my legs were shaking and my lungs were burning.

I can do this.

It's a powerful set of words, a self-fulfilling prophesy. I can do this.

Mr. Ford had the right of it, and I saw it then spread out before me as clearly as I could see the valley below. I can do this. I don't need to know how it's all going to end. I don't need to hold back until the right moment. I can do this. And when I do, it will be the right moment. The ending will be what it needs to be.

We are not responsible for the outcome of our lives, only for our efforts. But to own any part of that outcome, we must make the effort. We have to ask, "What can I do about this?" Then we have to do those things, and find some contentment in the doing regardless of the outcome to which it leads.

It's no wonder so much philosophy and religion come to us from mountainous places. I think oxygen deprivation leads to deep thoughts. It also leads to hypoxia and unconsciousness, but nobody ever said enlightenment came without lumps.

Incidentally, the view at the top wasn't anything spectacular. I saw it every day through the windshield of my car on the way home. However, I did find a little road that I'd never been down before that led back in the direction of the Kingdom. Beautiful area. Lots of pine and oak. There was a tiny lake back there, bisected by the road, and some truly gorgeous houses. It was also mostly downhill, for which my legs were grateful.

So again, I set out to work, to live, to write, armed with a determination to see all things through if for no other reason than to see how they end.

I can do this.

Of course, one thing I couldn't do was move very quickly the next day without making some pathetic noise or other. But, if there's another truth in life it is this: there's a price to be paid for everything.

Monday, March 29, 2010

The Tyranny of Words

Current Reading: American Gods, by Neil Gaiman

Inspirational Quote: "If I waited for perfection, I would never write a word." -- Margaret Atwood

I'm experiencing writer's block, although I hesitate to qualify it as that. Events have conspired to make my daily chaining to the keyboard both short and frustrating. I can write words, but they're all wrong and I'm angry at them and so I consign them to the bit bucket with little remorse and a "so there!" attitude.

Serves them right.

I'm considering buying a laptop/notebook/netbook so that I can take my frustration on the road and pound the keys away from distractions at a time of my convenience. However, I believe this is seeking an external solution to an internal problem and that never works. I'm also considering taking a few days off my paying job in order to get my head back in order (it's like playing Tetris with gray matter). That may also be seeking an external solution to an internal problem, but it has the advantage of allowing me to sleep in and take long walks to clear my head.



Career-oriented writing requires a tremendous amount of both courage and confidence at all stages.

You need confidence in your ability to tell a story, to put the right words in the right order to instill in a reader the full range of emotions that make for a satisfying read. You need that confidence in order to set down the first draft.

After that, you need courage to cast aside all your partiality and look at your work with a critical eye. You have to face up to its imperfections, and you have to commit to doing something about them. You have to have the courage to take something you've made and rip it to pieces.

Once it's in pieces, you have to have confidence that you can rebuild it better than it was.

Then, of course, you have to do it all again until you are confident that it is a good as you can make it.